A few months ago I went to Project Horseshoe (by far my favorite conference of any type anywhere) where I met with other geek-minded game designers to discuss the most over-analyzed, utterly cliche, pathetic, hopeless, but still (yes!) highly-relevant problems in game design:
How can games be promoted as art?
The first question to ask, of course, is “Who cares?” Game designers already make good money just playing with play all day. Why be a prima donna whiner and blather about art? Do we really want game designers smashing their laptops on stage, slashing off their ears, or acting (even more) abusive at black tie galas?
The group of us wrote an article about this subject and it was published on Gamasutra on April Fool’s Eve where it has generated some surprisingly earnest comments. Check it.